Three twelve-year-olds hunt for treasure in a book that integrates virtual escape-the-room games into its mystery.
Recommended grade level: 5 and up
Pages: 320 (for ISBN 9781101931875)
Genre(s) and keywords: mystery, adventure, puzzle, diverse
Tone/Style: analytical, curious
Pace: moderate to fast
Topics: escape rooms, World War II, Asian-Americans, Jewish Americans
Themes: friendship, family, legacies
Summary: What if playing video games was prepping you to solve an incredible real-world puzzle and locate a priceless treasure?
Twelve-year-old Ted Gerson has spent most of his summer playing video games. So when his great-uncle dies and bequeaths him the all so-called treasure in his overstuffed junk shop of an apartment, Ted explores it like it’s another level to beat. And to his shock, he finds that eccentric Great-Uncle Ted actually has set the place up like a real-life escape-the-room game! Continue reading